Commit dd485fea by BellCodeEditor

auto save

parent ec453f95
Showing with 6 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -51,33 +50,20 @@ index=random.randint(0,len(shape)-1) ...@@ -51,33 +50,20 @@ index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]< 1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1]=center[1]+1 if center[1] < 15:
if check(center)==False: center[1] += 1
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1]=center[1]-1 if center[1] > 1:
if check(center)==False: center[1] -= 1
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0]=center[0]+1 if center[0] < 25:
if check(center)==False: center[0] += 1
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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