Commit d448dc65 by BellCodeEditor

save project

parent c6c7fd97
Showing with 11 additions and 1 deletions
...@@ -8,6 +8,7 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
c=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -100,7 +101,16 @@ while True: ...@@ -100,7 +101,16 @@ while True:
if check(center) == False: if check(center) == False:
ind=o_ind ind=o_ind
current_shape = shape[ind] current_shape = shape[ind]
if center[0] < 25 and c>=FPS//2:
center[0] += 1
c=0
if check(center) == False:
center = [2, 8] # 第2行第8列
shape = choice(shape_list)
ind=randint(0,len(shape)-1)
current_shape = shape[ind]
color= choice(cube_colors)
c+=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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