Commit cadf0d93 by BellCodeEditor

save project

parent 6f2ec678
Showing with 9 additions and 18 deletions
...@@ -48,29 +48,20 @@ color = random.choice(cube_colors) ...@@ -48,29 +48,20 @@ color = random.choice(cube_colors)
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = random.choice(random.choice(shape_list)) current_shape = random.choice(random.choice(shape_list))
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0] , cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_d: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1 if center[1] < 15:
if check(center) == False: center[1] += 1
center[1] = center[1] - 1 elif event.key == locals.K_LEFT: # 向左
elif event.key == locals.K_a: # 向左 if center[1] > 1:
center[1] = center[1] - 1 center[1] -= 1
if check(center) == False: elif event.key == locals.K_DOWN: # 向下
center[1] = center[1] + 1 if center[0] < 25:
elif event.key == locals.K_s: # 向下 center[0] += 1
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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