Commit a92f0058 by BellCodeEditor

save project

parent a3380550
Showing with 17 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -63,20 +65,28 @@ while True: ...@@ -63,20 +65,28 @@ while True:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
event.key == locals. center[0]+=1
elif event.key == locals.K_DOWN: #向下 elif event.key == locals.K_DOWN: #向下
elif event. key == locals.DOWN:
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: #向下 if check(center) == False: #向下
center[0] = center[0] + 1 center[0] = center[0] + 1
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event. key == locals.K_UP #向上键 elif event. key == locals.K_UP : #向上键
index += 1 index += 1
if states == False:
states == True
center = [2,8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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