Commit 9ac0cead by BellCodeEditor

save project

parent 4c632882
Showing with 35 additions and 4 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
cctv = 0
ddtv = True
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -57,15 +59,22 @@ while True: ...@@ -57,15 +59,22 @@ while True:
center[1] += 1 center[1] += 1
break break
elif event.key == locals.K_UP: elif event.key == locals.K_UP:
kxm = k # 向下 kxm = k
k += 1 k += 1
if k >= len(a): if k >= len(a):
k = 0 k = 0
for i in current_pos: for i in current_pos:
if i[1] == 0 or i[1] == 14: if i[1] == 0 or i[1] == 14 or i[0] == 25:
k = kxm k = kxm
b = a[k] b = a[k]
elif event.key == locals.K_DOWN:
if center[0] < 25:
center[0] += 1
for i in current_pos:
if i[0]==25:
center[0] -= 1
ddtv = True
break
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -81,5 +90,26 @@ while True: ...@@ -81,5 +90,26 @@ while True:
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
if ddtv == True:
ddtv = False
center = [2, 8] # 第2行第8列
a = random.choice(shape_list)
k = random.randint(0,len(a)-1)
b = a[k]
f = random.choice(cube_colors)
if cctv % 30 == 0:
if center[0] < 25:
center[0] += 1
for i in current_pos:
if i[0]==25:
center[0] -= 1
ddtv = True
break
cctv += 1
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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