Commit 7d44a20e by BellCodeEditor

save project

parent c86d6732
Showing with 5 additions and 0 deletions
...@@ -59,6 +59,8 @@ def check_exit(center): ...@@ -59,6 +59,8 @@ def check_exit(center):
image = (cube[0] + center[0], cube[1] + center[1]) image = (cube[0] + center[0], cube[1] + center[1])
if image[0] < 1 or image[1] > 1 or image[0] > grid_num_height or cube[1] > grid_num_width: if image[0] < 1 or image[1] > 1 or image[0] > grid_num_height or cube[1] > grid_num_width:
return True return True
else:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -66,12 +68,15 @@ while True: ...@@ -66,12 +68,15 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check_exit(center): if check_exit(center):
center[1] = center[1] + 1 center[1] = center[1] + 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1
if check_exit(center): if check_exit(center):
center[1] = center[1] - 1 center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] - 0
if check_exit(center): if check_exit(center):
center[0] = center[0] - 1 center[0] = center[0] - 1
......
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