Commit 7bd4a02a by BellCodeEditor

save project

parent d0ff179c
Showing with 13 additions and 6 deletions
...@@ -48,20 +48,27 @@ shape=random.choice(shape_list) ...@@ -48,20 +48,27 @@ shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
color=random.choice(cube_colors)ii color=random.choice(cube_colors)
def check(center): def check(center):
for cubt in current_shape for cube in current_shape:
cube = (cube[0]+center [0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1]=center[1]+1
center[1] += 1 if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1]=center[1]-1
center[1] -= 1 if check(center)==False:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
......
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