Commit 75784c74 by BellCodeEditor

save project

parent 831f97ef
Showing with 26 additions and 6 deletions
...@@ -51,21 +51,41 @@ index=random.randint(0,len(shape)-1) ...@@ -51,21 +51,41 @@ index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
#当前的小方块超出网格的行、列,就返回False
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] += 1
center[1] += 1 if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1]=center[1]-1 #左移1格
center[1] -= 1 if check(center)==False:
center[1]=center[1]+1#右移1格
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if check(center)==False:
center[0]=center[0]-1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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