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Commit
44e88308
authored
Jul 23, 2022
by
BellCodeEditor
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parent
8253c3af
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1 changed file
with
19 additions
and
14 deletions
my_Tetris.py
my_Tetris.py
View file @
44e88308
...
@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
...
@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
FPS
=
30
count
=
0
states
=
False
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
@@ -37,17 +38,14 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
...
@@ -37,17 +38,14 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
ee
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
ee
)
-
1
)
cureet_shape
=
ee
[
index
]
# 一些RGB颜色
# 一些RGB颜色
cube_colors
=
[
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
colors
=
random
.
choice
(
cube_colors
)
center
=
[
2
,
8
]
# 第2行第8列
# 第2行第8列
def
cheak
(
center
):
def
cheak
(
center
):
for
cube
in
cureet_shape
:
for
cube
in
cureet_shape
:
cube
=
[
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
]]
cube
=
[
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
]]
...
@@ -66,10 +64,6 @@ while True:
...
@@ -66,10 +64,6 @@ while True:
center
[
1
]
-=
1
center
[
1
]
-=
1
if
cheak
(
center
)
==
False
:
if
cheak
(
center
)
==
False
:
center
[
1
]
+=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
+=
1
if
cheak
(
center
)
==
False
:
center
[
0
]
-=
1
elif
event
.
key
==
locals
.
K_UP
:
elif
event
.
key
==
locals
.
K_UP
:
old_index
=
index
old_index
=
index
index
+=
1
index
+=
1
...
@@ -78,9 +72,20 @@ while True:
...
@@ -78,9 +72,20 @@ while True:
cureet_shape
=
ee
[
index
]
# 向右
cureet_shape
=
ee
[
index
]
# 向右
if
cheak
(
center
)
==
False
:
if
cheak
(
center
)
==
False
:
old_index
=
index
old_index
=
index
cureet_shape
=
ee
[
index
]
cureet_shape
=
ee
[
index
]
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
ee
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
ee
)
-
1
)
cureet_shape
=
ee
[
index
]
colors
=
random
.
choice
(
cube_colors
)
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
+=
1
if
cheak
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
...
...
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