Commit 44adf3a4 by BellCodeEditor

save project

parent 95b973ec
Showing with 12 additions and 3 deletions
...@@ -49,20 +49,29 @@ shape = random.choice(shape_list) ...@@ -49,20 +49,29 @@ shape = random.choice(shape_list)
index = random.randint(0,len(shape) - 1) index = random.randint(0,len(shape) - 1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def cheak(center):
for i in current_shape:
i = (i[0] + center[0],i[1] + center[1])
if i[0] < 1 or i[0] > grid_num_height or i[1] < 1 or i[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
if cheak(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
if cheak(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1 center[0] += 1
if cheak(center) == False:
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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