From 43f5ca173c9ea5f75e11ac83a8b62f57209e6d96 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 1 May 2021 15:18:35 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 41 +++++++++++++++++++++++++----------------
 1 file changed, 25 insertions(+), 16 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index f2300c5..0eef9fb 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -7,7 +7,9 @@ score = 0
 grid_size = 20  # 格子大小
 grid_num_width = 15     # 横向格子数量
 grid_num_height = 25      # 纵向格子数量
-FPS = 30
+FPS = 30                # 帧率
+count = 0
+states = False
 
 # 创建窗口
 screen = pygame.display.set_mode((460, 500))
@@ -45,17 +47,12 @@ cube_colors = [
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
     (153, 0, 51), (204, 255, 102), (255, 153, 0)]
 
-center = [2, 8]     # 第2行第8列
-shape = random.choice(shape_list)
-index = random.randint(0,len(shape)-1)
-current_shape = shape[index]
-color = random.choice(cube_colors)
-
 def check(center):
     for cube in current_shape:
-        cube = (cube[0] + center[0],cube[1] + center[1])
+        cube = (cube[0] + center[0], cube[1] + center[1])
+        # 当前的小方块超出网格的行、列,就返回False
         if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
-                or cube[1] > grid_num_widch:
+                or cube[1] >grid_num_width:
             return False
 
 while True:
@@ -64,18 +61,21 @@ while True:
             exit()
         if event.type == locals.KEYDOWN:
             if event.key == locals.K_LEFT:    # 向左
-                center[1] = center[1] - 1
+                center[1] = center[1] - 1       # 左移1列
                 if check(center) == False:
-                    center[1] = center[1] + 1 
+                    center[1] = center[1] + 1   # 右移1列
+
             elif event.key == locals.K_RIGHT:     # 向右
                 center[1] = center[1] + 1
                 if check(center) == False:
                     center[1] = center[1] - 1
+                    
             elif event.key == locals.K_DOWN:    # 向下
                 center[0] = center[0] + 1
                 if check(center) == False:
                     center[0] = center[0] - 1
-            elif event.key == locals.K_UP:
+            
+            elif event.key == locals.K_UP:      # 向上键
                 old_index = index
                 index += 1
                 if index >= len(shape):
@@ -85,10 +85,19 @@ while True:
                     index = old_index
                     current_shape = shape[index]
 
-
-
-
-
+    if states == False:
+        states = True
+        center = [2, 8]     # 第2行第8列
+        shape = random.choice(shape_list)
+        index = random.randint(0, len(shape)-1)     # 随机形状索引
+        current_shape = shape[index]
+        color = random.choice(cube_colors)         # 随机选取一种颜色
+    count += 1
+    if count % FPS == 0:           # 降落速度的算式
+        center[0] = center[0] + 1
+        if check(center) == False:
+            center[0] = center[0] - 1      
+            states = False      
     # 将背景图画上去
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
--
libgit2 0.25.0