From 43f5ca173c9ea5f75e11ac83a8b62f57209e6d96 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 1 May 2021 15:18:35 +0800 Subject: [PATCH] save project --- my_Tetris.py | 41 +++++++++++++++++++++++++---------------- 1 file changed, 25 insertions(+), 16 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index f2300c5..0eef9fb 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -7,7 +7,9 @@ score = 0 grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 -FPS = 30 +FPS = 30 # 帧率 +count = 0 +states = False # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -45,17 +47,12 @@ cube_colors = [ (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 -shape = random.choice(shape_list) -index = random.randint(0,len(shape)-1) -current_shape = shape[index] -color = random.choice(cube_colors) - def check(center): for cube in current_shape: - cube = (cube[0] + center[0],cube[1] + center[1]) + cube = (cube[0] + center[0], cube[1] + center[1]) + # 当前的小方块超出网格的行、列,就返回False if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ - or cube[1] > grid_num_widch: + or cube[1] >grid_num_width: return False while True: @@ -64,18 +61,21 @@ while True: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_LEFT: # 向左 - center[1] = center[1] - 1 + center[1] = center[1] - 1 # 左移1列 if check(center) == False: - center[1] = center[1] + 1 + center[1] = center[1] + 1 # 右移1列 + elif event.key == locals.K_RIGHT: # 向右 center[1] = center[1] + 1 if check(center) == False: center[1] = center[1] - 1 + elif event.key == locals.K_DOWN: # 向下 center[0] = center[0] + 1 if check(center) == False: center[0] = center[0] - 1 - elif event.key == locals.K_UP: + + elif event.key == locals.K_UP: # 向上键 old_index = index index += 1 if index >= len(shape): @@ -85,10 +85,19 @@ while True: index = old_index current_shape = shape[index] - - - - + if states == False: + states = True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) + index = random.randint(0, len(shape)-1) # 随机形状索引 + current_shape = shape[index] + color = random.choice(cube_colors) # 随机选取一种颜色 + count += 1 + if count % FPS == 0: # 降落速度的算式 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + states = False # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 -- libgit2 0.25.0