Commit 3bbb60fb by BellCodeEditor

save project

parent 92e9b991
Showing with 14 additions and 6 deletions
...@@ -48,20 +48,28 @@ center = [2, 8] # 第2行第8列 ...@@ -48,20 +48,28 @@ center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape_x=random.choice(shape_list) shape_x=random.choice(shape_list)
current_shape=random.choice(shape_x) current_shape=random.choice(shape_x)
def check(cuntret):
for i in current_shape:
i=(i[0]+cuntret[0],i[1]+cuntret[1])
if i[0]<1 or i[1]<1 or i[0]>grid_num_height or i[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] += 1
center[1] += 1 if check(center)==False:
center[1]-=1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1] -= 1
center[1] -= 1 if check(center)==False:
center[1]+=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] += 1
center[0] += 1 if check(center)==False:
center[0]-=1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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