From 30e45bf377a9d74303dc8bc4ad33992c9c83fa65 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 19 Mar 2022 17:21:55 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF    | Bin 12736196 -> 0 bytes
 bg.png         | Bin 47237 -> 0 bytes
 duquwenjian.py |   1 +
 my_Tetris.py   | 114 ------------------------------------------------------------------------------------------------------------------
 4 files changed, 1 insertion(+), 114 deletions(-)
 delete mode 100644 STKAITI.TTF
 delete mode 100644 bg.png
 create mode 100644 duquwenjian.py
 delete mode 100644 my_Tetris.py

diff --git a/STKAITI.TTF b/STKAITI.TTF
deleted file mode 100644
index 5044116..0000000
Binary files a/STKAITI.TTF and /dev/null differ
diff --git a/bg.png b/bg.png
deleted file mode 100644
index d2ea19c..0000000
Binary files a/bg.png and /dev/null differ
diff --git a/duquwenjian.py b/duquwenjian.py
new file mode 100644
index 0000000..82797b0
--- /dev/null
+++ b/duquwenjian.py
@@ -0,0 +1 @@
+fin1 = open(r'C:\Users\Administrator\Desktop\tese.txt','w',encoding=UTF=8)
\ No newline at end of file
diff --git a/my_Tetris.py b/my_Tetris.py
deleted file mode 100644
index 54b6aa6..0000000
--- a/my_Tetris.py
+++ /dev/null
@@ -1,114 +0,0 @@
-import pygame
-from pygame import locals
-import random 
-
-pygame.init()   # 初始化
-score = 0
-grid_size = 20  # 格子大小
-grid_num_width = 15     # 横向格子数量
-grid_num_height = 25      # 纵向格子数量
-FPS = 30
-count = 0
-states = False
-
-# 创建窗口
-screen = pygame.display.set_mode((460, 500))
-pygame.display.set_caption("俄罗斯方块")
-clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
-# 载入素材
-background = pygame.image.load('bg.png')
-font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
-
-# 俄罗斯方块所有形状
-O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
-I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
-     [(-1, 0), (0, 0), (1, 0), (2, 0)]]
-Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
-     [(-1, 0), (0, 0), (0, -1), (1, -1)]]
-S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
-     [(1, -1), (1, 0), (0, 0), (0, 1)]]
-T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
-     [(-1, 0), (0, 0), (1, 0), (0, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, 0)],
-     [(-1, 0), (0, 0), (1, 0), (0, -1)]]
-J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
-     [(0, -1), (0, 0), (0, 1), (-1, -1)],
-     [(-1, 0), (0, 0), (1, 0), (-1, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, 1)]]
-L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
-     [(0, -1), (0, 0), (0, 1), (1, -1)],
-     [(-1, 0), (0, 0), (1, 0), (-1, -1)],
-     [(0, -1), (0, 0), (0, 1), (-1, 1)]]
-shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
-
-# 一些RGB颜色
-cube_colors = [
-    (204, 153, 153), (102, 102, 153),(153, 0, 102), 
-    (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
-    (153, 0, 51), (204, 255, 102), (255, 153, 0)]
-
-def check(center):
-    for cube in current_shape:
-        cube = (cube[0] + center[0], cube[1] + center[1])
-        if cube[0]<1 or cube[1]<1 or cube[1]>grid_num_width or cube[0]>grid_num_height:
-            return False
-
-while True:
-    for event in pygame.event.get():
-        if event.type == locals.QUIT:
-            exit()
-        if event.type == locals.KEYDOWN:
-            if event.key == locals.K_RIGHT:     # 向右
-                center[1]=center[1]+1
-                if check(center) == False:
-                  center[1]=center[1]-1
-            elif event.key == locals.K_LEFT:    # 向左
-                center[1]=center[1]-1
-                if check(center) == False:
-                  center[1]=center[1]+1
-            elif event.key == locals.K_DOWN:    # 向下
-                center[0]=center[0]+1
-                if check(center) == False:
-                  center[0] = center[0]-1
-            elif event.key == locals.K_UP:
-                old_index=index
-                index += 1
-                if index>=len(fangkuai):
-                    index=0
-                current_shape=fangkuai[index]
-                if check(center)==False:
-                    index = old_index
-                    current_shape=fangkuai[index]
-
-    # 将背景图画上去
-    screen.blit(background, (0, 0))
-    # 计算出所有小方块的行、列位置
-    if states == False:
-        states = True
-        center = [2, 8]     # 第2行第8列
-        fangkuai=random.choice(shape_list)
-        index=random.randint(0,len(fangkuai)-1)
-        current_shape=fangkuai[index]
-        color=random.choice(cube_colors)
-    count+=1
-    if count%FPS == 0:
-        center[0]=center[0]+1
-        if check(center) == False:
-            center[0] = center[0]-1
-            states = False
-    current_pos = []
-    for cube in current_shape:
-        pos = (cube[0] + center[0], cube[1] + center[1])
-        current_pos.append(pos)
-    # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
-    for cube in current_pos:
-        pygame.draw.rect(screen, color,
-                    (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
-        pygame.draw.rect(screen, (255,255,255), 
-                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
-    # 得分
-    text_surface = font.render(str(score), True, (0, 0, 0))
-    screen.blit(text_surface, (350,70))
-    # 刷新画面
-    pygame.display.update()
-    clock.tick(FPS)
--
libgit2 0.25.0