Commit 2da13ddb by BellCodeEditor

save project

parent 6dd5eaa5
Showing with 16 additions and 5 deletions
......@@ -8,6 +8,7 @@ grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -43,12 +44,10 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list = []
for i in range(25):
num_list.append([0] * 15)
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1]+center[1])
......@@ -56,6 +55,8 @@ def check(center):
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -82,11 +83,21 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment