Commit 2590dc6c by BellCodeEditor

save project

parent f9a11e82
Showing with 23 additions and 13 deletions
...@@ -7,7 +7,9 @@ score = 0 ...@@ -7,7 +7,9 @@ score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30 # 帧率
count=0
states=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,12 +47,6 @@ cube_colors = [ ...@@ -45,12 +47,6 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1]) cube = (cube[0] + center[0], cube[1] + center[1])
...@@ -79,15 +75,29 @@ while True: ...@@ -79,15 +75,29 @@ while True:
if check(center) == False: if check(center) == False:
center[0] = center[0] - 1 center[0] = center[0] - 1
elif event.key == locals.K_UP: elif event.key == locals.K_UP: # 向上键
old_index=index old_index = index
index += 1 index += 1
if index>=len(shape): if index >= len(shape):
index = 0 index = 0
current_shape=shape[index] current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
if states==False:
states = True
center=[2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color =random.choice(cube_colors)
count+=1
if count % FPS == 0:
center[0]=center[0] + 1
if check(center)==False: if check(center)==False:
index=old_index center[0]=center[0] - 1
current_shape=shape[index] states = False
# 将背景图画上去 # 将背景图画上去
......
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