Commit 1f919f29 by BellCodeEditor

save project

parent 4d006c8a
Showing with 20 additions and 9 deletions
...@@ -50,20 +50,31 @@ index = random.randint(0,len(shape)-1) ...@@ -50,20 +50,31 @@ index = random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center):
for cube in current_shape :
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1] >grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_LEFT:
if center[1] < 15: center[1] -= 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1]+1
if center[1] > 1: elif event.key == locals.K_RIGHT:
center[1] -= 1 center[1] += 1
elif event.key == locals.K_DOWN: # 向下 if check(center) == False:
if center[0] < 25: center[1] = center[1]-1
center[0] += 1 elif event.key == locals.K_DOWN:
center[0] = center[0]+1
if check(center)== False:
center[0] = center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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