Commit 008c9035 by BellCodeEditor

save project

parent c2f34318
Showing with 17 additions and 3 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count=0
f=False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -55,7 +57,6 @@ def check(center): ...@@ -55,7 +57,6 @@ def check(center):
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -79,11 +80,24 @@ while True: ...@@ -79,11 +80,24 @@ while True:
index+=1 index+=1
if index >=len(a): if index >=len(a):
index=0 index=0
axy=a[index] axy=a[index]
if check(center)==False: if check(center)==False:
index=oldindex index=oldindex
axy=a[index] axy=a[index]
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]-=1
f=False
if f==False:
f=True
center=[2,8]
a=random.choice(shape_list)
index=random.randint(0,len(a)-1)
axy=a[index]
color=random.choice(cube_colors)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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