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Commit
005a7f7a
authored
Aug 13, 2023
by
BellCodeEditor
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899ba9a5
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my_Tetris.py
my_Tetris.py
View file @
005a7f7a
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
...
...
@@ -16,68 +17,89 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
2
,
0
)]]
Z
=
[[(
0
,
-
1
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
0
,
-
1
),
(
1
,
-
1
)]]
S
=
[[(
-
1
,
0
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)],
[(
1
,
-
1
),
(
1
,
0
),
(
0
,
0
),
(
0
,
1
)]]
T
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
0
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
1
)]]
L
=
[[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
1
,
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
1
,
-
1
)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
O
=
[[(
0
,
0
),(
0
,
1
),(
1
,
0
),(
1
,
1
)]]
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
I
=
[[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
0
,
2
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
2
,
0
)]]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)
]
Z
=
[[(
0
,
-
1
),(
0
,
0
),(
1
,
0
),(
1
,
1
)],
[(
-
1
,
0
),(
0
,
0
),(
0
,
-
1
),(
1
,
-
1
)]
]
S
=
[[(
-
1
,
0
),(
0
,
0
),(
0
,
1
),(
1
,
1
)],
[(
1
,
-
1
),(
1
,
0
),(
0
,
0
),(
0
,
1
)]]
T
=
[[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
0
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
0
,
1
)],
[(
0
,
1
),(
0
,
0
),(
0
,
1
),(
1
,
0
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
0
,
-
1
)]]
J
=
[[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
1
,
0
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
-
1
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
-
1
,
-
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
1
)]]
L
=
[[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
1
,
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
1
,
-
1
)],
[(
-
1
,
0
),(
0
,
0
),(
1
,
0
),(
-
1
,
-
1
)],
[(
0
,
-
1
),(
0
,
0
),(
0
,
1
),(
-
1
,
1
)]]
shape_list
=
[
I
,
O
,
Z
,
S
,
T
,
J
,
L
]
cube_colors
=
[
(
204
,
153
,
153
),(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),(
204
,
0
,
51
),(
255
,
0
,
51
),(
0
,
102
,
153
),
(
152
,
0
,
51
),(
204
,
255
,
102
),(
255
,
153
,
0
)]
center
=
[
2
,
8
]
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
# 中心点,2行8列
curr_shape
=
shape
[
index
]
# 当前形状
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
event
in
curr_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
0
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
c
enter
[
0
]
<
25
:
center
[
0
]
+=
1
if
event
.
key
==
locals
.
K_RIGHT
:
center
[
1
]
=
center
[
1
]
+
1
if
check
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
=
center
[
1
]
-
1
if
c
heck
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
elif
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
=
center
[
0
]
+
1
if
check
(
center
)
==
False
:
center
[
0
]
=
center
[
1
]
-
1
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
curr
ent
_pos
=
[]
for
cube
in
curr
ent_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
curr
ent
_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
curr
ent
_pos
:
curr_pos
=
[]
for
cube
in
curr
_shape
:
# cube 立方体
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
#用相对位置加上屏幕中心点所在的位置
curr_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
curr_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
grid_size
,
grid_size
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
clock
.
tick
(
FPS
)
\ No newline at end of file
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