Commit f69e34ee by BellCodeEditor

auto save

parent 9421dd0b
Showing with 11 additions and 4 deletions
...@@ -49,6 +49,11 @@ cube_colors = [ ...@@ -49,6 +49,11 @@ cube_colors = [
# 第2行第8列 # 第2行第8列
sss=random.choice(cube_colors) sss=random.choice(cube_colors)
def llll(center):
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]> grid_num_height or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,15 +61,17 @@ while True: ...@@ -56,15 +61,17 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
if llll(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
if llll(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1 center[0] += 1
if llll(center)==False:
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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