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Commit
f2bed82e
authored
Nov 23, 2024
by
BellCodeEditor
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parent
e87a2866
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1 changed file
with
73 additions
and
7 deletions
my_Tetris.py
my_Tetris.py
View file @
f2bed82e
...
...
@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
count
=
0
states
=
True
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
pygame
.
display
.
set_caption
(
"俄罗斯方块"
)
...
...
@@ -46,10 +47,27 @@ cube_colors = [
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
#先选好一种形状
shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0.
len
(
shape
)
-
1
)
#再选这种形状的一个造型
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
current_shape
=
shape
[
index
]
#选一种颜色
color
=
random
.
choice
(
cube_colors
)
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
(
[
0
]
*
15
)
def
check
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -57,14 +75,38 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
center
[
1
]
=
center
[
1
]
+
1
for
cube
in
current_pos
:
if
cube
[
1
]
>=
15
:
center
[
1
]
=
center
[
1
]
-
1
break
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
center
[
1
]
=
center
[
1
]
-
1
for
cube
in
current_pos
:
if
cube
[
1
]
<=
1
:
center
[
1
]
=
center
[
1
]
+
1
break
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
elif
event
.
key
==
locals
.
K_UP
:
# 向上
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
...
...
@@ -79,6 +121,30 @@ while True:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
color
in
zip
(
range
(
1
,
16
),
row
):
if
color
!=
0
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
new_list
=
[]
for
i
in
range
(
25
):
new_list
.
append
(
[
0
]
*
15
)
row_index
=
24
for
i
in
range
(
24
,
-
1
,
-
1
):
is_full
=
True
for
j
in
range
(
grid_num_width
):
if
num_list
[
i
][
j
]
==
0
:
is_full
=
False
if
is_full
==
False
:
new_list
[
row_index
]
=
num_list
[
i
]
row_index
-=
1
else
:
score
+=
1
num_list
=
new_list
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
...
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