Commit f2bed82e by BellCodeEditor

auto save

parent e87a2866
Showing with 73 additions and 7 deletions
......@@ -8,7 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = True
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
......@@ -46,10 +47,27 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
#先选好一种形状
shape = random.choice(shape_list)
index = random.randint(0. len(shape)-1)
#再选这种形状的一个造型
index = random.randint(0, len(shape)-1)
current_shape = shape[index]
#选一种颜色
color = random.choice(cube_colors)
num_list = []
for i in range(25):
num_list.append( [0]*15 )
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
if num_list[ cube[0] - 1 ][ cube[1] - 1 ] != 0:
return False
while True:
for event in pygame.event.get():
......@@ -57,14 +75,38 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
center[1] = center[1] + 1
for cube in current_pos:
if cube[1] >= 15:
center[1] = center[1] - 1
break
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
center[1] = center[1] - 1
for cube in current_pos:
if cube[1] <= 1:
center[1] = center[1] + 1
break
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_UP: # 向上
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
count += 1
if count%FPS==0:
center[0] += 1
if check(center)==False:
center[0] -= 1
states = False
for cube in current_pos:
num_list[cube[0] - 1][cube[1] - 1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
......@@ -79,6 +121,30 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26), num_list):
for j, color in zip(range(1,16), row):
if color != 0:
pygame.draw.rect(screen, color,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = []
for i in range(25):
new_list.append( [0]*15 )
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score += 1
num_list = new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
......
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