From eec9a60b27a627944a483e6151db931d4f7b913a Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 17 Dec 2022 16:41:16 +0800 Subject: [PATCH] save project --- my_Tetris.py | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..8dc0ed0 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 score = 0 @@ -42,10 +43,14 @@ shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), - (153, 0, 51), (204, 255, 102), (255, 153, 0)] + (153, 0, 51), (204, 255, 102), (255, 153, 0),(7,233,128)] center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] +shape = random.choice(shape_list) +index = random.randint(0,len(shape)-1) +current_shape = shape[index] +color = random.choice(cube_colors) + while True: for event in pygame.event.get(): @@ -61,7 +66,6 @@ while True: elif event.key == locals.K_DOWN: # 向下 if center[0] < 25: center[0] += 1 - # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 -- libgit2 0.25.0