From eec9a60b27a627944a483e6151db931d4f7b913a Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 17 Dec 2022 16:41:16 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 10 +++++++---
 1 file changed, 7 insertions(+), 3 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 8711234..8dc0ed0 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -1,5 +1,6 @@
 import pygame
 from pygame import locals
+import random
 
 pygame.init()   # 初始化
 score = 0
@@ -42,10 +43,14 @@ shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
 cube_colors = [
     (204, 153, 153), (102, 102, 153),(153, 0, 102), 
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
-    (153, 0, 51), (204, 255, 102), (255, 153, 0)]
+    (153, 0, 51), (204, 255, 102), (255, 153, 0),(7,233,128)]
 
 center = [2, 8]     # 第2行第8列
-current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
+shape = random.choice(shape_list)
+index = random.randint(0,len(shape)-1)
+current_shape = shape[index]
+color = random.choice(cube_colors)
+
 
 while True:
     for event in pygame.event.get():
@@ -61,7 +66,6 @@ while True:
             elif event.key == locals.K_DOWN:    # 向下
                 if center[0] < 25:
                     center[0] += 1
-
     # 将背景图画上去
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
--
libgit2 0.25.0