Commit eec0a3d8 by BellCodeEditor

save project

parent eb3b9ecc
Showing with 21 additions and 6 deletions
......@@ -8,6 +8,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
states=1
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -44,18 +45,18 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = shape[index]
#color=random.choice(cube_colors)
#center = [2, 8] # 第2行第8列
#shape=random.choice(shape_list)
#index=random.randint(0,len(shape)-1)
#current_shape = shape[index]
def check(center):
for cube in current_shape:
cube=(cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
count=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -82,6 +83,20 @@ while True:
if check(center)==False:
index=old_index
current_shape = shape[index]
if states == False:
states = True
center = [2,8]
shape = random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape = shape[index]
color=random.choice(cube_colors)
count+=1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment