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Commit
eb9a04b2
authored
2 years ago
by
BellCodeEditor
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parent
4a438472
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1 changed file
with
18 additions
and
2 deletions
my_Tetris.py
my_Tetris.py
View file @
eb9a04b2
...
@@ -7,7 +7,7 @@ score = 0
...
@@ -7,7 +7,7 @@ score = 0
grid_size
=
20
# 格子大小
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
3
FPS
=
3
0
count
=
0
count
=
0
states
=
0
states
=
0
...
@@ -47,12 +47,18 @@ cube_colors = [
...
@@ -47,12 +47,18 @@ cube_colors = [
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
def
check
(
center
):
def
check
(
center
):
for
cube
in
current_shape
:
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
\
or
cube
[
1
]
>
grid_num_width
:
or
cube
[
1
]
>
grid_num_width
:
return
False
return
False
if
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
!=
0
:
return
False
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -68,6 +74,7 @@ while True:
...
@@ -68,6 +74,7 @@ while True:
center
[
1
]
-=
1
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
center
[
0
]
+=
1
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
...
@@ -96,6 +103,9 @@ while True:
...
@@ -96,6 +103,9 @@ while True:
if
check
(
center
)
==
False
:
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
center
[
0
]
-=
1
states
=
False
states
=
False
for
cube
in
current_pos
:
num_list
[
cube
[
0
]
-
1
][
cube
[
1
]
-
1
]
=
color
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
# 计算出所有小方块的行、列位置
...
@@ -110,7 +120,13 @@ while True:
...
@@ -110,7 +120,13 @@ while True:
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
for
i
,
row
in
zip
(
range
(
1
,
26
),
num_list
):
for
j
,
colors
in
zip
(
range
(
1
,
16
),
row
):
if
colors
!=
0
:
pygame
.
draw
.
rect
(
screen
,
colors
,
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
j
*
20
-
20
,
i
*
20
-
20
,
20
,
20
),
1
)
# 得分
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
...
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