diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..a0aadbe 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 score = 0 @@ -7,6 +8,7 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +jsq = 0 # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -45,7 +47,19 @@ cube_colors = [ (153, 0, 51), (204, 255, 102), (255, 153, 0)] center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] + +shape = random.choice(shape_list) +index = random.randint(0,len(shape)-1) +current_shape = shape[index] +color = random.choice(cube_colors) + + + +def check(center): + for cube in current_shape: + cube = (cube[0] + center[0], cube[1] + center[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: + return False while True: for event in pygame.event.get(): @@ -53,14 +67,35 @@ while True: exit() if event.type == locals.KEYDOWN: if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: - center[1] += 1 + center[1] = center[1] + 1 + if check(center) == False: + center[1] = center[1] - 1 + break elif event.key == locals.K_LEFT: # 向左 - if center[1] > 1: - center[1] -= 1 + center[1] = center[1] - 1 + if check(center) == False: + center[1] = center[1] + 1 + break elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: - center[0] += 1 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + break + elif event.key == locals.K_UP: + oldindex = index + index = index + 1 + if index >= len(shape): + index = 0 + current_shape = shape[index] + if check(center) == False: + index = oldindex + current_shape = shape[index] + + jsq = jsq + 1 + if jsq%FPS==0: + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 # 将背景图画上去 screen.blit(background, (0, 0)) @@ -70,7 +105,9 @@ while True: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255),