Commit e2c926c3 by BellCodeEditor

auto save

parent f986cb93
Showing with 27 additions and 6 deletions
......@@ -51,20 +51,41 @@ shape = random.choice(shape_list) #随机的形状
index = random.randint(0,len(shape)-1) #索引 随机的方向
current_shape = shape[index]
color = random.choice(cube_colors) #随机的颜色
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0] <1 or cube[1]<1 or cube[0]> grid_num_height\
or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] += 1
if check(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center)==False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0] += 1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = 0 # 按上键旋转角度循环
current_shape = shape[index] #显示出来
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
......
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