Commit d99a55c0 by BellCodeEditor

save project

parent 30042e72
Showing with 21 additions and 8 deletions
...@@ -49,24 +49,37 @@ cube_colors = [ ...@@ -49,24 +49,37 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
colors=random.choice(cube_colors) colors=random.choice(cube_colors)
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1]=center[1]+1
center[1] += 1 if check(center) == False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: center[1]=center[1]-1
center[1] -= 1 if check(center) == False:
elif event.key == locals.K_DOWN: # 向下 center[1]=center[1]+1
if center[0] < 25:
center[0] += 1
elif event.key == locals.K_DOWN: # 向下
center[0]=center[0]+1
if check(center) == False:
center[0]=center[0]-1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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