Commit d7b6eca5 by BellCodeEditor

auto save

parent 5ed82a12
Showing with 21 additions and 3 deletions
...@@ -51,20 +51,38 @@ index = random.randint(0,len(shape)-1) ...@@ -51,20 +51,38 @@ index = random.randint(0,len(shape)-1)
current_shape = shape[index] current_shape = shape[index]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def check(center):
for i in current_shape:
i = (i[0]+center[0] , i[1]+center[1])
if i[0] < 1 or i[1] < 1 or i[0] > grid_num_height or i[1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
if check(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1 center[0] += 1
if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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