Commit d51f276f by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 23 additions and 10 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -44,23 +44,36 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
center = [random.randint(1,25),random.randint(1,15)] # 第2行第8列
current_shape = random.choice(random.choice(shape_list))
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
pos = (cube[0] + center[0],cube[1] +center[1])
if pos[0]<1 or pos[0]>25 or pos[1]<1 or pos[1]>15:
return True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
if check(center):
center[1]-=1
elif event.key == locals.K_LEFT:
center[1]-=1
if check(center): # 向左
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0]+=1
if check(center):
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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