Commit d40eaaab by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 20 additions and 16 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 fs = 0
grid_size = 20 # 格子大小 gzdx = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 gznumh = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 gznum_g = 25 # 纵向格子数量
FPS = 30 FPS = 30
# 创建窗口 # 创建窗口
...@@ -39,13 +40,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], ...@@ -39,13 +40,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
# 一些RGB颜色 # 一些RGB颜色
cube_colors = [ colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 hl = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] ys=random.choice(colors)
shape=random.choice(shape_list)
sxzy=random.randint(0,len(shape)-1)
current_shape = shape[sxzy]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,30 +57,30 @@ while True: ...@@ -53,30 +57,30 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if hl[1] < 15:
center[1] += 1 hl[1] += 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if hl[1] > 1:
center[1] -= 1 hl[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if hl[0] < 25:
center[0] += 1 hl[0] += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + hl[0], cube[1] + hl[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, ys,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(fs), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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