Commit d28d72ed by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 35 additions and 9 deletions
...@@ -45,23 +45,49 @@ cube_colors = [ ...@@ -45,23 +45,49 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape = random.choice(ahape_list)
shape = random.randint(0,len(shape)-1)
current_shape = shape[index]colors
color = random.choice()
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] = center[1] + 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] center[1] -1
if center[1] > 1:
center[1] -= 1 elif event.key == locals.K_LEFT:
center[1] = center[1] -1
if check(center) == False:
center[1] center[1] + 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0] +1
center[0] += 1 if check(center) == False:
center[0] center[0] -1
elif event.key == locals.K_UP:
oid_index = indix
index +=1
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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