Commit c49cb6f5 by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 10 additions and 7 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -43,10 +44,9 @@ cube_colors = [ ...@@ -43,10 +44,9 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
color=random.choice(cube_colors)
center = [2, 8] # 第2行第8列 center = [random.randint(2,20), random.randint(2,14)] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape=(random.choice(shape_list))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,13 +61,12 @@ while True: ...@@ -61,13 +61,12 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
current_pos = [] current_pos = []
for cube in current_shape: for cube in shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (int(cube[0]) + int(center[0]), int(cube[1]) + int(center[1]))
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
...@@ -81,3 +80,6 @@ while True: ...@@ -81,3 +80,6 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
color=random.choice(cube_colors)
center = [random.randint(2,20), random.randint(2,14)] # 第2行第8列
shape=(random.choice(shape_list))
\ No newline at end of file
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