From c2a4591733df2bcb56a0a39409b675ed026d39fb Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 4 Apr 2021 17:33:35 +0800 Subject: [PATCH] save project --- my_Tetris.py | 43 +++++++++++++++++++++++++++++++++++++++---- 1 file changed, 39 insertions(+), 4 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..1c83e51 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,5 +1,6 @@ import pygame from pygame import locals +import random pygame.init() # 初始化 score = 0 @@ -7,7 +8,8 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 - +count=0 +states=False # 创建窗口 screen = pygame.display.set_mode((460, 500)) pygame.display.set_caption("俄罗斯方块") @@ -38,15 +40,20 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], [(0, -1), (0, 0), (0, 1), (-1, 1)]] shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 + # 一些RGB颜色 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] +def check(center): + for cube in current_shape: + cube=(cube[0]+center[0],cube[1]+center[1]) + if cube[0] < 1 or cube[1] <1 or cube[0]>25 or cube[1]>15: + return False +space=False while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -55,13 +62,41 @@ while True: if event.key == locals.K_RIGHT: # 向右 if center[1] < 15: center[1] += 1 + if check(center)==False: + center[1] -=1 elif event.key == locals.K_LEFT: # 向左 if center[1] > 1: center[1] -= 1 + if check(center)==False: + center[1]+=1 elif event.key == locals.K_DOWN: # 向下 if center[0] < 25: center[0] += 1 - + if check(center)==False: + center[0]-=1 + elif event.key == locals.K_UP: + old_index=index + index+=1 + if index >= len(shape): + index=0 + current_shape=shape[index] + if check(center)==False: + index=old_index + current_shape=shape[index] + if space==False: + space=True + center = [2, 8] # 第2行第8列 + shape=random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape=shape[index] + color=random.choice(cube_colors) + count+=1 + if count%FPS==0: + center[0] += 1 + if check(center)==False: + center[0]-=1 + space=False + # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 -- libgit2 0.25.0