From c2a4591733df2bcb56a0a39409b675ed026d39fb Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 4 Apr 2021 17:33:35 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 43 +++++++++++++++++++++++++++++++++++++++----
 1 file changed, 39 insertions(+), 4 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 8711234..1c83e51 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -1,5 +1,6 @@
 import pygame
 from pygame import locals
+import random
 
 pygame.init()   # 初始化
 score = 0
@@ -7,7 +8,8 @@ grid_size = 20  # 格子大小
 grid_num_width = 15     # 横向格子数量
 grid_num_height = 25      # 纵向格子数量
 FPS = 30
-
+count=0
+states=False
 # 创建窗口
 screen = pygame.display.set_mode((460, 500))
 pygame.display.set_caption("俄罗斯方块")
@@ -38,15 +40,20 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
      [(0, -1), (0, 0), (0, 1), (-1, 1)]]
 shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
 
+
 # 一些RGB颜色
 cube_colors = [
     (204, 153, 153), (102, 102, 153),(153, 0, 102), 
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
     (153, 0, 51), (204, 255, 102), (255, 153, 0)]
 
-center = [2, 8]     # 第2行第8列
-current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
 
+def check(center):
+    for cube in current_shape:
+        cube=(cube[0]+center[0],cube[1]+center[1])
+        if cube[0] < 1 or cube[1] <1 or cube[0]>25 or cube[1]>15:
+            return False
+space=False
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -55,13 +62,41 @@ while True:
             if event.key == locals.K_RIGHT:     # 向右
                 if center[1] < 15:
                     center[1] += 1
+                    if check(center)==False:
+                        center[1] -=1
             elif event.key == locals.K_LEFT:    # 向左
                 if center[1] > 1:
                     center[1] -= 1
+                    if check(center)==False:
+                        center[1]+=1 
             elif event.key == locals.K_DOWN:    # 向下
                 if center[0] < 25:
                     center[0] += 1
-
+                    if check(center)==False:
+                        center[0]-=1
+            elif event.key == locals.K_UP:
+                old_index=index
+                index+=1
+                if index >= len(shape):
+                    index=0
+                current_shape=shape[index]
+                if check(center)==False:
+                    index=old_index
+                    current_shape=shape[index]
+    if space==False:
+        space=True
+        center = [2, 8]     # 第2行第8列
+        shape=random.choice(shape_list)
+        index=random.randint(0,len(shape)-1)
+        current_shape=shape[index]
+        color=random.choice(cube_colors)
+    count+=1
+    if count%FPS==0:
+        center[0] += 1
+        if check(center)==False:
+            center[0]-=1
+            space=False                
+                        
     # 将背景图画上去
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
--
libgit2 0.25.0