Commit c08b851b by BellCodeEditor

save project

parent ff24850f
Showing with 25 additions and 9 deletions
...@@ -45,11 +45,16 @@ cube_colors = [ ...@@ -45,11 +45,16 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2,8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
color=random.choice(cube_colors) color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[0]>25 or cube[1]>15 or cube[1]<1:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -57,15 +62,26 @@ while True: ...@@ -57,15 +62,26 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: center[1] = center[1] + 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0] = center[0] + 1
center[0] += 1 if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center) == False:
index = old_index
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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