Commit b8b7a6ad by BellCodeEditor

auto save

parent b49878ed
Showing with 42 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -44,24 +45,55 @@ cube_colors = [ ...@@ -44,24 +45,55 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height\
or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_LEFT: # 向左
if center[1] < 15: center[1]=center[1]-1
center[1] += 1 if check(center)==False:
elif event.key == locals.K_LEFT: # 向左 center[1]=center[1]+1
if center[1] > 1: elif event.key == locals.K_RIGHT: # 向右
center[1] -= 1 center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: center[0]=center[0]+1
center[0] += 1 if check(center)==False:
center[0]=center[0]-1
elif event.key == locals.K_UP:
old_index = index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
if states == Fales:
states=True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors)
count+=1
if count %FPS == 0:
center[0]+1
if check(center)== False:
center[0]=center[0]-1
states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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