Commit b325acde by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 20 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -45,22 +46,34 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1] >grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
if event.key == locals.K_LEFT: # 向右
center[1] -= 1
if check(center) == False:
center[1] +=1
elif event.key ==locals.K_RIGHT: # 向左
center[1] += 1
if check(center) == False:
center[1] -=1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
if check(center) == False:
center[0] -=1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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