Commit b2baf100 by BellCodeEditor

auto save

parent 47a13891
Showing with 15 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -53,11 +53,17 @@ while True: ...@@ -53,11 +53,17 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
for cube in current_shape:
if cube[1] >= 1:
center[1] -= 1
break
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
for cube in current_shape:
if cube[1] <= 1:
center[1] += 1
break
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
...@@ -65,13 +71,18 @@ while True: ...@@ -65,13 +71,18 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
aph=shape_list[random.randint(0,len(shape_list)-1)]
index = random.randint(0,len(aph)-1)
ch=aph[index]
nima=cube_colors[random.randint(0,len(cube_colors)-1)]
current_pos = [] current_pos = []
for cube in current_shape: for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1]) pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos) current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos: for cube in current_pos:
pygame.draw.rect(screen, color, pygame.draw.rect(screen, nima,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
......
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