Commit b1a67ce4 by BellCodeEditor

auto save

parent a20fa37c
Showing with 16 additions and 6 deletions
......@@ -51,20 +51,30 @@ index = random.randint(0,len(shape)-1) # 从列表组里面选出对应的索引
current_shape = shape[index] # 最后选出这个形状的最终方位形状
color = random.choice(cube_colors)
#检测是否超出边缘
def check(center):
for i in current_shape:
i = (center[0] + i[0],center[1] + i[1]) #算出每一个坐标的方位,与边框的行数列数对比
if i[0]<1 or i[0]>25 or i[1]<1 or i[1]>15:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] += 1 #之前的写法是针对一个方块的,
if check(center) == False: #现在则需要用函数检测每一个方块是否超出边界,如果超出则中心点复位
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
center[1] -= 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0] += 1
if check(center) == False:
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
......
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