Commit a6cb1d24 by BellCodeEditor

auto save

parent 27639dfb
Showing with 34 additions and 7 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
......@@ -45,7 +46,18 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height \
or cube[1]>grid_num_width:
return False
while True:
for event in pygame.event.get():
......@@ -53,14 +65,29 @@ while True:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
center[1]=center[1]+1
if check(center)==False:
center[1]=center[1]-1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
center[1]=center[1]-1
if check(center)==False:
center[1]=center[1]+1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
elif event.key==locals.K_UP:
old_index=index
index+=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_index
current_shape=shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
......
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