Commit a53d4405 by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 25 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -45,7 +46,17 @@ cube_colors = [ ...@@ -45,7 +46,17 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape= random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_pos:
cube = (cube[0] + center[0],cube[1]+center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0]> grid_num_height or cube [1] > grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,14 +64,24 @@ while True: ...@@ -53,14 +64,24 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1 center[1] += 1
if check(center) == False:
center[1] -=1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1 center[1] -= 1
if check(center) == False:
center[1] +=1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1 center[0] += 1
if check(center) == False:
center[0] -=1
elif event.key == locals.K_UP:
old_index = index
index += 1
if index >= len(shape):
index = old_index
current_shape = shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment