From a31e8d8d6fc35f4bf9d71538d437a326e691a1ae Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 21 Mar 2021 16:33:53 +0800 Subject: [PATCH] save project --- my_Tetris.py | 20 +++++++++++++++----- 1 file changed, 15 insertions(+), 5 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index b9bf562..1f9549f 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -8,6 +8,7 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +count=0 # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -45,11 +46,7 @@ cube_colors = [ (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 -shape = random.choice(shape_list) -index=random.randint(0,len(shape)-1) -current_shape=shape[index] -color=random.choice(cube_colors) +states =False def check(center): for cube in current_shape: @@ -87,6 +84,19 @@ while True: index = old_index current_shape=shape[index] + if states ==False: + states =True + center = [2, 8] + shape = random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape=shape[index] + color=random.choice(cube_colors) + count += 1 + if count%FPS == 0: + center[0]+=1 + if check(center) == False: + center[0]-=1 + states=False # 将背景图画上去 screen.blit(background, (0, 0)) -- libgit2 0.25.0