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Commit a2a3d37a authored 4 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 1dd7b9f7 c443169l1462p473a14635/wx683994
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Showing with 17 additions and 5 deletions
  • my_Tetris.py
my_Tetris.py
View file @ a2a3d37a
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -44,9 +44,16 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>25 or cube[1]>15:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -55,13 +62,18 @@ while True:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
if check(center) == False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
if check(center) == False:
center[0] -= 1
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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