From 9f6f2b412b691cb387a635b0aefc3ff997b717a4 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Wed, 23 Aug 2023 10:35:31 +0800 Subject: [PATCH] auto save --- my_Tetris.py | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++---------- 1 file changed, 51 insertions(+), 10 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..beb450d 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,12 +1,14 @@ import pygame from pygame import locals - +import random pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +count=0 +play=False # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -44,28 +46,67 @@ cube_colors = [ (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] -center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] + +def check(center): + for cube in current_shape: + cube=(cube[0]+center[0],cube[1]+center[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: + return False + + while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: - if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: - center[1] += 1 + if event.key == locals.K_RIGHT: # 向右 + center[1] += 1 + if check(center)==False: + center[1]-=1 elif event.key == locals.K_LEFT: # 向左 - if center[1] > 1: - center[1] -= 1 + center[1] -= 1 + if check(center)==False: + center[1]+=1 elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: - center[0] += 1 + center[0] += 1 + if check(center)==False: + center[0]-=1 + elif event.key==locals.K_UP: + old_index=index + index+=1 + if index>=len(shape): + index=0 + current_shape=shape[index] + if check(center)==False: + index=old_index + current_shape=shape[index] + if play==False: + play=True + center = [2, 8] # 第2行第8列 + shape=random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape=shape[index] + color=random.choice(cube_colors) + + + + + + count+=2 + if count%FPS==0: + center[0]+=1 + if check(center)==False: + center[0]-=1 + play=False + + # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] + for cube in current_shape: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) -- libgit2 0.25.0