From 9f6f2b412b691cb387a635b0aefc3ff997b717a4 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Wed, 23 Aug 2023 10:35:31 +0800
Subject: [PATCH] auto save

---
 my_Tetris.py | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++----------
 1 file changed, 51 insertions(+), 10 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 8711234..beb450d 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -1,12 +1,14 @@
 import pygame
 from pygame import locals
-
+import random
 pygame.init()   # 初始化
 score = 0
 grid_size = 20  # 格子大小
 grid_num_width = 15     # 横向格子数量
 grid_num_height = 25      # 纵向格子数量
 FPS = 30
+count=0
+play=False
 
 # 创建窗口
 screen = pygame.display.set_mode((460, 500))
@@ -44,28 +46,67 @@ cube_colors = [
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
     (153, 0, 51), (204, 255, 102), (255, 153, 0)]
 
-center = [2, 8]     # 第2行第8列
-current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
+
+def check(center):
+    for cube in current_shape:
+        cube=(cube[0]+center[0],cube[1]+center[1])
+        if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width:
+            return False
+        
+
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             exit()
         if event.type == locals.KEYDOWN:
-            if event.key == locals.K_RIGHT:     # 向右
-                if center[1] < 15:
-                    center[1] += 1
+            if event.key == locals.K_RIGHT:     # 向右         
+                center[1] += 1
+                if check(center)==False:
+                    center[1]-=1
             elif event.key == locals.K_LEFT:    # 向左
-                if center[1] > 1:
-                    center[1] -= 1
+                center[1] -= 1
+                if check(center)==False:
+                    center[1]+=1
             elif event.key == locals.K_DOWN:    # 向下
-                if center[0] < 25:
-                    center[0] += 1
+                center[0] += 1
+                if check(center)==False:
+                     center[0]-=1
+            elif event.key==locals.K_UP:
+                old_index=index
+                index+=1
+                if index>=len(shape):
+                    index=0
+                current_shape=shape[index]
+                if check(center)==False:
+                    index=old_index
+                    current_shape=shape[index]
+    if play==False:
+        play=True
+        center = [2, 8]     # 第2行第8列
+        shape=random.choice(shape_list)
+        index=random.randint(0,len(shape)-1)
+        current_shape=shape[index]
+        color=random.choice(cube_colors)
+
+
+
+
+
+    count+=2
+    if count%FPS==0:
+        center[0]+=1
+        if check(center)==False:
+            center[0]-=1
+            play=False
+
+
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
     current_pos = []
+
     for cube in current_shape:
         pos = (cube[0] + center[0], cube[1] + center[1])
         current_pos.append(pos)
--
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