From 9e71e3d39db747768ccbc17a7bcd6e02af7a24db Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 19 Jun 2021 17:41:49 +0800
Subject: [PATCH] save project

---
 my_Tetris.py | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/my_Tetris.py b/my_Tetris.py
index 8711234..e79108a 100644
--- a/my_Tetris.py
+++ b/my_Tetris.py
@@ -1,6 +1,6 @@
 import pygame
 from pygame import locals
-
+import random   
 pygame.init()   # 初始化
 score = 0
 grid_size = 20  # 格子大小
@@ -37,15 +37,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
      [(-1, 0), (0, 0), (1, 0), (-1, -1)],
      [(0, -1), (0, 0), (0, 1), (-1, 1)]]
 shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
-
+shape_list2 = random.choice(shape_list)
+shape_list3 = random.randint(0,len(shape_list2)-1)
 # 一些RGB颜色
 cube_colors = [
     (204, 153, 153), (102, 102, 153),(153, 0, 102), 
     (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
     (153, 0, 51), (204, 255, 102), (255, 153, 0)]
-
+color = random.choice(cube_colors)
 center = [2, 8]     # 第2行第8列
-current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
+current_shape = [shape_list3]
 
 while True:
     for event in pygame.event.get():
@@ -66,7 +67,7 @@ while True:
     screen.blit(background, (0, 0))
     # 计算出所有小方块的行、列位置
     current_pos = []
-    for cube in current_shape:
+    for cube in shape_list2[shape_list3]:
         pos = (cube[0] + center[0], cube[1] + center[1])
         current_pos.append(pos)
     # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
--
libgit2 0.25.0