From 9e71e3d39db747768ccbc17a7bcd6e02af7a24db Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 19 Jun 2021 17:41:49 +0800 Subject: [PATCH] save project --- my_Tetris.py | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..e79108a 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,6 +1,6 @@ import pygame from pygame import locals - +import random pygame.init() # 初始化 score = 0 grid_size = 20 # 格子大小 @@ -37,15 +37,16 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], [(-1, 0), (0, 0), (1, 0), (-1, -1)], [(0, -1), (0, 0), (0, 1), (-1, 1)]] shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 - +shape_list2 = random.choice(shape_list) +shape_list3 = random.randint(0,len(shape_list2)-1) # 一些RGB颜色 cube_colors = [ (204, 153, 153), (102, 102, 153),(153, 0, 102), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (153, 0, 51), (204, 255, 102), (255, 153, 0)] - +color = random.choice(cube_colors) center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] +current_shape = [shape_list3] while True: for event in pygame.event.get(): @@ -66,7 +67,7 @@ while True: screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] - for cube in current_shape: + for cube in shape_list2[shape_list3]: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 -- libgit2 0.25.0