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Commit 9ceefba6 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent c08b851b
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Showing with 15 additions and 13 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 9ceefba6
......@@ -39,23 +39,17 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
shape=random.choice(shape_list)
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2,8] # 第2行第8列
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[0]>25 or cube[1]>15 or cube[1]<1:
return False
count=0
states=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -69,10 +63,6 @@ while True:
center[1] = center[1] - 1
if check(center) == False:
center[1] += 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] -= 1
elif event.key == locals.K_UP:
old_index=index
index+=1
......@@ -81,7 +71,19 @@ while True:
current_shape=shape[index]
if check(center) == False:
index = old_index
current_shape=shape[index]
current_shape=shape[index]
if states == True:
states = False
center = [2,8]
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count % FPS == 0:
center[0] = center[0] + 1
if check(center) == False:
center[0] -= 1
states = True
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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