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Commit
96ba308b
authored
Oct 12, 2025
by
BellCodeEditor
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parent
1dd7b9f7
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49 additions
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31 deletions
my_Tetris.py
my_Tetris.py
View file @
96ba308b
import
pygame
import
pygame
,
random
from
pygame
import
locals
pygame
.
init
()
# 初始化
...
...
@@ -14,7 +15,8 @@ pygame.display.set_caption("俄罗斯方块")
clock
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体\
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
...
...
@@ -37,47 +39,63 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
#中心方块的初始坐标
center
=
[
2
,
8
]
#形状设计
current_shape
=
random
.
choice
(
shape_list
)
index
=
random
.
randint
(
0
,
len
(
current_shape
)
-
1
)
color
=
random
.
choice
(
cube_colors
)
def
check
(
center
):
for
c
in
current_shape
[
index
]:
cube
=
(
c
[
0
]
+
center
[
0
],
c
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
0
]
>
25
or
cube
[
1
]
<
1
or
cube
[
1
]
>
15
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
exit
(
)
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
center
[
1
]
+=
1
if
check
(
center
)
==
False
:
center
[
1
]
-=
1
if
event
.
key
==
locals
.
K_LEFT
:
center
[
1
]
-=
1
if
check
(
center
)
==
False
:
center
[
1
]
+=
1
if
event
.
key
==
locals
.
K_DOWN
:
center
[
0
]
+=
1
if
check
(
center
)
==
False
:
center
[
0
]
-=
1
if
event
.
key
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
current_pos
=
[]
for
cube
in
current_shape
:
pos
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
current_pos
.
append
(
pos
)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for
cube
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,
(
255
,
255
,
255
),
(
cube
[
1
]
*
20
-
20
,
cube
[
0
]
*
20
-
20
,
20
,
20
),
1
)
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
screen
.
blit
(
background
,(
0
,
0
))
#画方块(surface,color,rect,width)
current_pos
=
[]
for
c
in
current_shape
[
index
]:
pos_x
=
c
[
1
]
+
center
[
1
]
pos_y
=
c
[
0
]
+
center
[
0
]
current_pos
.
append
([
pos_y
,
pos_x
])
for
c
in
current_pos
:
pygame
.
draw
.
rect
(
screen
,
color
,(
c
[
1
]
*
20
-
20
,
c
[
0
]
*
20
-
20
,
20
,
20
),
0
)
pygame
.
draw
.
rect
(
screen
,(
255
,
255
,
255
),(
c
[
1
]
*
20
-
20
,
c
[
0
]
*
20
-
20
,
20
,
20
),
1
)
#将分数渲染到右边分数窗口(350,70),内容,锯齿弱化,颜色
score_text
=
font
.
render
(
str
(
score
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
score_text
,(
350
,
70
))
# 刷新画面
pygame
.
display
.
update
()
clock
.
tick
(
FPS
)
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