Commit 93ea246e by BellCodeEditor

save project

parent 16cd482c
Showing with 11 additions and 0 deletions
...@@ -48,6 +48,11 @@ center = [2, 8] # 第2行第8列 ...@@ -48,6 +48,11 @@ center = [2, 8] # 第2行第8列
current_shape1 = random.choice(shape_list) current_shape1 = random.choice(shape_list)
current_shape = current_shape1[random.randint(0,len(current_shape1)-1)] current_shape = current_shape1[random.randint(0,len(current_shape1)-1)]
color = random.choice(cube_colors) color = random.choice(cube_colors)
def cheaf(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height or cube[1] >grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -56,12 +61,18 @@ while True: ...@@ -56,12 +61,18 @@ while True:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
if not cheaf(center):
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
if not cheaf(center):
center[1] += 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
if not cheaf(center):
center[0] -= 1
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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