Commit 921e290f by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 58 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
...@@ -7,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -7,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -44,23 +47,67 @@ cube_colors = [ ...@@ -44,23 +47,67 @@ cube_colors = [
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8]
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
def check(center):
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0]< 1 or cube[1] < 1 or cube[0]> grid_num_height or cube[1]>grid_num_width:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT:
if center[1] < 15: center[1] = center[1] + 1
center[1] += 1 if check(center) == False:
elif event.key == locals.K_LEFT: # 向左 center[1] = center[1] -1 # 向右
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_LEFT:
if center[0] < 25: center[1] = center[1] -1 # 向左
center[0] += 1 if check(center) == False:
center[1] = center[1] +1
elif event.key == locals.K_DOWN:
center[0] = center[0] +1 # 向下
if check(center) == False:
center[0] = center[0] -1
elif event.key == locals.K_UP:
old_index = index
index +=1
if index >= len(shape):
index=0
current_shape = shape[index]
if check(center) == False:
index = old_index
current__shape = shape[index]
if states == False:
states = True
center = [2, 8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count +=1
if count % FPS == 0:
center[0] = center[0] +1
if check(center) == False:
center[0] = center[0] - 1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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