Commit 8f00f165 by BellCodeEditor

auto save

parent 04d431bd
Showing with 13 additions and 1 deletions
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count =0
states =False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -72,14 +74,24 @@ while True: ...@@ -72,14 +74,24 @@ while True:
elif event.key==locals.k_RIGHT: elif event.key==locals.k_RIGHT:
center[1]=center[1]+1 center[1]=center[1]+1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] > 1:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
elif event.key ==locals.k_up:
old_index+=1
index +=1
if index >=len(shape):
index=o
current_shape =shape[index]
if check(center) ==false:
index =old_index
current_shape =shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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