Commit 8392d40f by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 45 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
count = 0
states = False
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -45,22 +47,59 @@ cube_colors = [ ...@@ -45,22 +47,59 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.choice(shape_list)
index = random.randint(0len(shaep)-1)
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
current_shape=shape[index]
color=random.choice(cube_colors)
def check(center)
for cube in current_shape:
cube = (cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:[]
if event.key == locals.K_RIGHT: # 向右 if event.key == locals.K_RIGHT: # 向右
if center[1] < 15: if center[1] < 15:
center[1] += 1 center[1] += 1
if check(center)==False:
center[1] -= 1
elif event.key == locals.K_LEFT: # 向左 elif event.key == locals.K_LEFT: # 向左
if center[1] > 1: if center[1] -= 1:
if check(center)==False:
center[1] -= 1 center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: elif event.key == locals.K_DOWN:
center[0] += 1 center[0] -= 1
if check(center)==False:
center[0] -= 1
elif event.key == locals.K_UP
old_index = index
index += 0
if index >= len(shape):
index = 0
current_shape = shape[index]
if check(center) == shape[index]:
current_shape = shape[index]
if states == False:
states = turn
center = [2,8]
shape = random.choice(shape_list)
index = random.randint(0,len(shape)-1)
current_shape = shape[index]
color = random.choice(cube_colors)
count += 1
if count % FPS == 0
center[0] = center[0]+1
if check(center) == False
center[0] = center[0]-1
states = False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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