Commit 81c13aff by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 22 additions and 10 deletions
......@@ -45,23 +45,35 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
def check(ceter)
for cube in current_shape:
cube = (cube[0] + center[0],cube[1] + center[1])
if cube[0] < 1 or cube[1]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
center[1] = center[1] -1
if chack(center) == False:
center[1] = center[1]- 1
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
center[1] += 1
center[1] = center[1] + 1
if chack(center) == False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT: # 向左
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
center[0] += 1
enter[1] = center[1] + 1
if chack(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_up: # 向下
old_indx = index
index += 1
if index >= len(shape)
index = 0
current_shape = [index]
if check(center) == False:
index = old_index
current_shape = shape[index]
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......
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